

Or perhaps someone can tell me what I'm doing wrong? If not, I'll probably jump the upgrade, radiosity or not. Perhaps someone knows if this is fixed in Artlantis R. Too much work, compared to using Lightworks, where materials orient themselves correctly, perpendicular to the surface on which they're applied! The only workaround I've found is to create one material (identical, but with unique names, both for the material and the duplicated texture map) for each side orientation, and apply them individually. (I think Dwight has explained this better somewhere). On the right and left sides, a one pixel column of the texture map is spread all over. This mapping gets it right on the front facade of the house only (if that's where I applied it first).

(This is easier to show than to explain with words, but being home at the moment I don't have an example at hand). When i for instance want an identical wooden panel siding, created by using a material with a striped texture map, on all four sides of a house, I can't use one material for this, because it orients itself after the first instance applied. One reason I've ditched Artlantis for LW (for now) is the texture mapping quirks in Artlantis. In AC (LW), you have to adjust your lights, render to see what is happening, adjust your lights some more, etc. Also, moving and adjusting lights in Artlantis is a dynamic thing, seen in the preview window (an approximation anyway).

IMHO, for most users who want a little more interactivity in the material application/definition and scene set-up process than is provided by AC, Artlantis is the choice for ease of use. (The power and flexibility of these packages is astounding though.) Today's price for Artlantis 4.5 - around $250 in the US at Objectsonline, as I recall, and the 100 euro posted here, make it a bargain, especially since it would qualify you to upgrade to Artlantis 5 when it is released.Ĭ4D and the other 'professional' packages produce stunning images, but only after a much steeper learning curve, more set-up time, and a much higher purchase price.

None of the beta testers is authorized to discuss this next version any further. If you produce any animations, VR panoramas or objects, the interactive nature of setting them up and previewing them in Artlantis 4.5 is far superior to AC also.Īrtlantis 5 promises radiosity and preliminary public images suggest that the results could be quite good. As Kliment says, you are able to fine tune materials much more quickly than in AC with immediate feedback and the shadow control is still better than what we have in the AC implementation of LW today. You cannot beat the simplicity, ease of learning, and interactive nature of Artlantis.
